TCP vs UDP Simulator - Learn Network Protocol Differences
Protocol Simulator
Visualize the 3-Way Handshake and Reliability mechanisms.
TCP Concept: Idle
Sent
0Received
0Loss Rate
0%Retries
0Reliability CostDISCONNECTED
CLIENT
(Sender)
(Sender)
SERVER
(Receiver)
(Receiver)
Ready to simulate
Simulation Control
Traffic Speed50%
Network Conditions
Packet Loss
0%
Jitter (Instability)
0%
SYSTEM LOGLIVE
Waiting for traffic...
Experiment by increasing "Packet Loss" to see how TCP retries vs UDP just loses data.
Understanding TCP vs UDP
TCP (Transmission Control Protocol)
- Connection-oriented with 3-way handshake
- Guaranteed delivery and ordering
- Automatic retransmission of lost packets
- Flow control and congestion management
- Higher overhead but reliable
- Best for: HTTP, FTP, email, file transfers
UDP (User Datagram Protocol)
- Connectionless - no handshake required
- No delivery or ordering guarantees
- No retransmission - fire and forget
- Minimal overhead, very fast
- Lower latency, higher throughput
- Best for: Streaming, gaming, VoIP, DNS
💡 When to Use Each Protocol
- • Use TCP when data integrity is critical (banking, file downloads, web pages)
- • Use UDP when speed matters more than reliability (live video, multiplayer games)
- • Some apps use both: DNS queries over UDP, zone transfers over TCP
- • Modern protocols like QUIC combine benefits of both (HTTP/3)